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	<title>Comments for Telegram</title>
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	<link>http://vuxenspel.dk</link>
	<description>Jeepform, Freeform and what goes in between</description>
	<lastBuildDate>Mon, 24 Aug 2009 13:40:12 +0200</lastBuildDate>
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		<title>Comment on The Campaign Trail: Bratislava by frederik</title>
		<link>http://vuxenspel.dk/?p=48&#038;cpage=1#comment-4882</link>
		<dc:creator>frederik</dc:creator>
		<pubDate>Mon, 24 Aug 2009 13:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/?p=48#comment-4882</guid>
		<description>Got me!

It should of course be &quot;a very *low* hourly wage&quot;.</description>
		<content:encoded><![CDATA[<p>Got me!</p>
<p>It should of course be &#8220;a very *low* hourly wage&#8221;.</p>
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		<title>Comment on The Campaign Trail: Bratislava by Joc</title>
		<link>http://vuxenspel.dk/?p=48&#038;cpage=1#comment-4881</link>
		<dc:creator>Joc</dc:creator>
		<pubDate>Mon, 24 Aug 2009 07:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/?p=48#comment-4881</guid>
		<description>All very cool, but what do you mean by &quot;a very hourly wage&quot;?</description>
		<content:encoded><![CDATA[<p>All very cool, but what do you mean by &#8220;a very hourly wage&#8221;?</p>
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		<title>Comment on Immersion is boring for GMs by Tore Vange</title>
		<link>http://vuxenspel.dk/?p=22&#038;cpage=1#comment-4774</link>
		<dc:creator>Tore Vange</dc:creator>
		<pubDate>Tue, 14 Apr 2009 19:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=22#comment-4774</guid>
		<description>Oooh, finally someone discussing gm&#039;ing.
I&#039;m a long-time GM, especially at Fastaval, for nearly two decades, and I&#039;ve been ollowing the trends in roleplaying ever since I discovered that there were actually trends. I&#039;ll also freely admit I&#039;ve laughed at some of them, and changed my mind when I found that those crazy ideas actually worked.

Now, I&#039;ve tried various types of games that simply weren&#039;t fun to run, and a lot that were great. 
In my opinion, inactivity as a gm is a killer for the gm, if not the players, but even a high degree of activity can make the experience dull.
Consider these opposites: A fairly standard intrigue scenario, where you, the gm, spends some time setting the scene, but then has nothing to do because all the intrigue is within the group of player characters.Thus, once the scene is set, it&#039;s completely up to the players to resolve the conflict. It&#039;s basically a locked room with the gm on the outside. I&#039;ve tried this in practice and actually left the room for six hours. The players had a great time, and only came to find me to have me make up a solution to the murder that was the basis of the conflict, and nowhere in the scenario had the author given any hints as to whom the culprit might be.
My opposite example was a horror/investigation scenario that had so many clues to reveal and npc&#039;s to play that keeping track of them all was a full-time job, leaving no time to actually focus on the story being told or enjoying interacting with the player characters as an npc because of constantly having to consider the next three moves in advance.

In the first example, the trouble could have been avoided by having a gm-controlled character who could directly influence the game and the player&#039;s characters. Even though this would have &quot;reduced&quot; the gm to the status of the player, the gm would easily have been able to drop in and out of the role.

In the second example, the KISS principle would have solved everything.

I suppose the point I&#039;m trying to make is that playing a game is basically meant to be entertaining, for all involved parties. That doesn&#039;t mean it can&#039;t be educational, deep or complex, but no participant should ever be uninvolved.

Now, I know that this is about immersion, and whether or not it can be damaging for the gm&#039;ing experience. It can, if the scenario does not include a way for the gm to be immersed in the game along with the players. The author needs to make those tools available, and they&#039;re often absent.

The absense of tools for the gm to be an active part of the game is almost a trend these days. 
To be perfectly honest, I&#039;m not sure if the absense of these tools is a bad thing in itself. What I do know for certain is that not warning the gm before he or she volunteers to run a game is very bad. It leads to a bad experienc for the gm, and greatly lowers the chance for said gm to volunteer again.</description>
		<content:encoded><![CDATA[<p>Oooh, finally someone discussing gm&#8217;ing.<br />
I&#8217;m a long-time GM, especially at Fastaval, for nearly two decades, and I&#8217;ve been ollowing the trends in roleplaying ever since I discovered that there were actually trends. I&#8217;ll also freely admit I&#8217;ve laughed at some of them, and changed my mind when I found that those crazy ideas actually worked.</p>
<p>Now, I&#8217;ve tried various types of games that simply weren&#8217;t fun to run, and a lot that were great.<br />
In my opinion, inactivity as a gm is a killer for the gm, if not the players, but even a high degree of activity can make the experience dull.<br />
Consider these opposites: A fairly standard intrigue scenario, where you, the gm, spends some time setting the scene, but then has nothing to do because all the intrigue is within the group of player characters.Thus, once the scene is set, it&#8217;s completely up to the players to resolve the conflict. It&#8217;s basically a locked room with the gm on the outside. I&#8217;ve tried this in practice and actually left the room for six hours. The players had a great time, and only came to find me to have me make up a solution to the murder that was the basis of the conflict, and nowhere in the scenario had the author given any hints as to whom the culprit might be.<br />
My opposite example was a horror/investigation scenario that had so many clues to reveal and npc&#8217;s to play that keeping track of them all was a full-time job, leaving no time to actually focus on the story being told or enjoying interacting with the player characters as an npc because of constantly having to consider the next three moves in advance.</p>
<p>In the first example, the trouble could have been avoided by having a gm-controlled character who could directly influence the game and the player&#8217;s characters. Even though this would have &#8220;reduced&#8221; the gm to the status of the player, the gm would easily have been able to drop in and out of the role.</p>
<p>In the second example, the KISS principle would have solved everything.</p>
<p>I suppose the point I&#8217;m trying to make is that playing a game is basically meant to be entertaining, for all involved parties. That doesn&#8217;t mean it can&#8217;t be educational, deep or complex, but no participant should ever be uninvolved.</p>
<p>Now, I know that this is about immersion, and whether or not it can be damaging for the gm&#8217;ing experience. It can, if the scenario does not include a way for the gm to be immersed in the game along with the players. The author needs to make those tools available, and they&#8217;re often absent.</p>
<p>The absense of tools for the gm to be an active part of the game is almost a trend these days.<br />
To be perfectly honest, I&#8217;m not sure if the absense of these tools is a bad thing in itself. What I do know for certain is that not warning the gm before he or she volunteers to run a game is very bad. It leads to a bad experienc for the gm, and greatly lowers the chance for said gm to volunteer again.</p>
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		<title>Comment on The Jeep does Czech Republic by frederik</title>
		<link>http://vuxenspel.dk/?p=30&#038;cpage=1#comment-1827</link>
		<dc:creator>frederik</dc:creator>
		<pubDate>Sun, 07 Sep 2008 21:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/?p=30#comment-1827</guid>
		<description>Hey Tomas, 

Yes I was great! I had a lot of fun and it was a pleasure meeting so many cool people - not only from the Czech Rep., but also from the Slovak Rep.

Next time we play your game!</description>
		<content:encoded><![CDATA[<p>Hey Tomas, </p>
<p>Yes I was great! I had a lot of fun and it was a pleasure meeting so many cool people &#8211; not only from the Czech Rep., but also from the Slovak Rep.</p>
<p>Next time we play your game!</p>
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		<title>Comment on The Jeep does Czech Republic by Tomas (SR)</title>
		<link>http://vuxenspel.dk/?p=30&#038;cpage=1#comment-1826</link>
		<dc:creator>Tomas (SR)</dc:creator>
		<pubDate>Sun, 07 Sep 2008 20:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/?p=30#comment-1826</guid>
		<description>Hi and thank you :) , it was really great experience and im looking forward to playing Upgrade! (and Doubt and other games) with my friends. Also im right now thinking about creating my own jeepform game ;) so see ya and thanks once again.</description>
		<content:encoded><![CDATA[<p>Hi and thank you <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  , it was really great experience and im looking forward to playing Upgrade! (and Doubt and other games) with my friends. Also im right now thinking about creating my own jeepform game <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  so see ya and thanks once again.</p>
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		<title>Comment on A late telegram by Matthijs</title>
		<link>http://vuxenspel.dk/?p=26&#038;cpage=1#comment-116</link>
		<dc:creator>Matthijs</dc:creator>
		<pubDate>Thu, 31 Jan 2008 22:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=26#comment-116</guid>
		<description>Yeah, empirical evidence is hard to get. I had a look at some of the videos over at &lt;a href=&quot;http://spione.adept-press.com/?actualplay&quot; rel=&quot;nofollow&quot;&gt;the Spione website&lt;/a&gt;, but that&#039;s a different beast again - very much a Story Game, I guess.</description>
		<content:encoded><![CDATA[<p>Yeah, empirical evidence is hard to get. I had a look at some of the videos over at <a href="http://spione.adept-press.com/?actualplay" rel="nofollow">the Spione website</a>, but that&#8217;s a different beast again &#8211; very much a Story Game, I guess.</p>
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		<title>Comment on A late telegram by frederik</title>
		<link>http://vuxenspel.dk/?p=26&#038;cpage=1#comment-117</link>
		<dc:creator>frederik</dc:creator>
		<pubDate>Fri, 07 Dec 2007 22:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=26#comment-117</guid>
		<description>Yes, Jeepform is really gathering momentum these days. With Tobias evangelising in the states and me moving to the center of europe, nothing can stop us :-).

The Nørwegian Style site just rocked my day. I&#039;ll have a closer look at the games (a lot!!!) one of these days. Tell more people.

Getting back to the us-sc debate, the real problem is exactly that: Lack of empirical evidence. Only a few people that I know of have actually played with americans. But, based on my limited knowledge of US gaming culture, it seems as if there is a difference in play-style or play-preference. Why is Jason Morningstar surprised of our play-style (&lt;a href=&quot;http://www.durham3.com/2007/11/28/podcast-50-among-the-savage-danes/&quot; rel=&quot;nofollow&quot;&gt;listen here&lt;/a&gt;)?</description>
		<content:encoded><![CDATA[<p>Yes, Jeepform is really gathering momentum these days. With Tobias evangelising in the states and me moving to the center of europe, nothing can stop us <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
<p>The Nørwegian Style site just rocked my day. I&#8217;ll have a closer look at the games (a lot!!!) one of these days. Tell more people.</p>
<p>Getting back to the us-sc debate, the real problem is exactly that: Lack of empirical evidence. Only a few people that I know of have actually played with americans. But, based on my limited knowledge of US gaming culture, it seems as if there is a difference in play-style or play-preference. Why is Jason Morningstar surprised of our play-style (<a href="http://www.durham3.com/2007/11/28/podcast-50-among-the-savage-danes/" rel="nofollow">listen here</a>)?</p>
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		<title>Comment on A late telegram by Matthijs</title>
		<link>http://vuxenspel.dk/?p=26&#038;cpage=1#comment-118</link>
		<dc:creator>Matthijs</dc:creator>
		<pubDate>Fri, 07 Dec 2007 13:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=26#comment-118</guid>
		<description>So I listened to the podcast. (First time I&#039;ve ever listened to an entire podcast - took me four days ;) I heard you describe how Jason explained his game - but I was expecting more references to real people in concrete situations. The discussion of U. S. gaming centered more around design philosophies and written texts, as far as I could hear. There&#039;s little doubt that they design games differently than you do, for instance, but I&#039;m not sure how that translates into real-life play situations.

It&#039;s cool that Jeepform is getting a lot of international love these days, and the Italians seem to be very ready for international impulses. 

In Norway there seems to be a movement towards, I don&#039;t know what to call it, semi-immersionist collective storytelling? Games that assume that players are capable of storytelling and cooperation, that we know what a good story is. You should check out some of the games at &lt;a href=&quot;http://norwegianstyle.wordpress.com/&quot; rel=&quot;nofollow&quot;&gt;Nørwegian Style&lt;/a&gt;, they&#039;re pretty representative of an emerging trend.</description>
		<content:encoded><![CDATA[<p>So I listened to the podcast. (First time I&#8217;ve ever listened to an entire podcast &#8211; took me four days <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I heard you describe how Jason explained his game &#8211; but I was expecting more references to real people in concrete situations. The discussion of U. S. gaming centered more around design philosophies and written texts, as far as I could hear. There&#8217;s little doubt that they design games differently than you do, for instance, but I&#8217;m not sure how that translates into real-life play situations.</p>
<p>It&#8217;s cool that Jeepform is getting a lot of international love these days, and the Italians seem to be very ready for international impulses. </p>
<p>In Norway there seems to be a movement towards, I don&#8217;t know what to call it, semi-immersionist collective storytelling? Games that assume that players are capable of storytelling and cooperation, that we know what a good story is. You should check out some of the games at <a href="http://norwegianstyle.wordpress.com/" rel="nofollow">Nørwegian Style</a>, they&#8217;re pretty representative of an emerging trend.</p>
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		<title>Comment on A late telegram by Matthijs</title>
		<link>http://vuxenspel.dk/?p=26&#038;cpage=1#comment-114</link>
		<dc:creator>Matthijs</dc:creator>
		<pubDate>Fri, 07 Dec 2007 13:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=26#comment-114</guid>
		<description>&quot;american roleplayers do not, I repeat, do not, play the same way as we do in scandinavia&quot;

- tell me more about this!</description>
		<content:encoded><![CDATA[<p>&#8220;american roleplayers do not, I repeat, do not, play the same way as we do in scandinavia&#8221;</p>
<p>- tell me more about this!</p>
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		<title>Comment on A late telegram by Frederik</title>
		<link>http://vuxenspel.dk/?p=26&#038;cpage=1#comment-115</link>
		<dc:creator>Frederik</dc:creator>
		<pubDate>Tue, 04 Dec 2007 06:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=26#comment-115</guid>
		<description>Hi Matthijs,

I am writing a longer essay about this, in the meantime try to give &lt;a href=&quot;http://samtalermedp.blogspot.com/2007/12/p5-frederik-berg-stergaard-om-den-lille.html&quot; title=&quot;Samtaler med P&quot; rel=&quot;nofollow&quot;&gt;this podcast&lt;/a&gt; a listen. I am being interviewed by Per Fischer on exact this topic.</description>
		<content:encoded><![CDATA[<p>Hi Matthijs,</p>
<p>I am writing a longer essay about this, in the meantime try to give <a href="http://samtalermedp.blogspot.com/2007/12/p5-frederik-berg-stergaard-om-den-lille.html" title="Samtaler med P" rel="nofollow">this podcast</a> a listen. I am being interviewed by Per Fischer on exact this topic.</p>
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		<title>Comment on A Nice Evening With the Family [Larp] by Anna</title>
		<link>http://vuxenspel.dk/?p=25&#038;cpage=1#comment-113</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Tue, 18 Sep 2007 10:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=25#comment-113</guid>
		<description>:-)</description>
		<content:encoded><![CDATA[<p> <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on It&#8217;s alive! by Olle Jonsson</title>
		<link>http://vuxenspel.dk/?p=24&#038;cpage=1#comment-111</link>
		<dc:creator>Olle Jonsson</dc:creator>
		<pubDate>Mon, 13 Aug 2007 18:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=24#comment-111</guid>
		<description>Modena! Beautiful font of gaming and gastronomy! Dear home away from home. Cradle of crusts. Kitchen of kings. Quaking quests of queens!</description>
		<content:encoded><![CDATA[<p>Modena! Beautiful font of gaming and gastronomy! Dear home away from home. Cradle of crusts. Kitchen of kings. Quaking quests of queens!</p>
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		<title>Comment on It&#8217;s alive! by Frederik</title>
		<link>http://vuxenspel.dk/?p=24&#038;cpage=1#comment-110</link>
		<dc:creator>Frederik</dc:creator>
		<pubDate>Wed, 08 Aug 2007 21:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=24#comment-110</guid>
		<description>Jonas, you will love it at Modcon!

Oh, and the picture galleries, they&#039;re the first stop for anyone. Lord Max is so cool!!!!

I will be there at &quot;a nice evening with the family&quot;, so see you and Francesco there, and perhaps even at Modcon also! Got something to pick up in Italy...

F!</description>
		<content:encoded><![CDATA[<p>Jonas, you will love it at Modcon!</p>
<p>Oh, and the picture galleries, they&#8217;re the first stop for anyone. Lord Max is so cool!!!!</p>
<p>I will be there at &#8220;a nice evening with the family&#8221;, so see you and Francesco there, and perhaps even at Modcon also! Got something to pick up in Italy&#8230;</p>
<p>F!</p>
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		<title>Comment on It&#8217;s alive! by Andrea Castellani</title>
		<link>http://vuxenspel.dk/?p=24&#038;cpage=1#comment-109</link>
		<dc:creator>Andrea Castellani</dc:creator>
		<pubDate>Wed, 08 Aug 2007 21:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=24#comment-109</guid>
		<description>Hey Jonas! Of course you can go to ModCon just to eat and drink: personally I do the same, and I&#039;m not the only one... Actually I think that&#039;s the real reason for the most popular Italian convention to be held in Modena. ;-)

Frederik, I&#039;d love to get an English version of ModCon&#039;s website, but that&#039;s not so easy... ModCon&#039;s organization is a leviathan, and we Donkeys are only a small part in it. What I have done is creating a page at http://www.geocities.com/radagast1975/ils.htm where non-Italian speaking people can get an idea about the international part of ModCon, and then of course there is also http://sic.treemme.org/evento.php?id=108&#38;action=show (that you have suggested already). Both pages are updated on a day-by-day basis. I strongly suggest a visit to the pictures galleries: a pictures says more than a thousand words.   :-)

I hope to see several of you at ModCon (and at &quot;A nice evening with the family&quot;, or course)! Cheers!</description>
		<content:encoded><![CDATA[<p>Hey Jonas! Of course you can go to ModCon just to eat and drink: personally I do the same, and I&#8217;m not the only one&#8230; Actually I think that&#8217;s the real reason for the most popular Italian convention to be held in Modena. <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Frederik, I&#8217;d love to get an English version of ModCon&#8217;s website, but that&#8217;s not so easy&#8230; ModCon&#8217;s organization is a leviathan, and we Donkeys are only a small part in it. What I have done is creating a page at <a href="http://www.geocities.com/radagast1975/ils.htm" rel="nofollow">http://www.geocities.com/radagast1975/ils.htm</a> where non-Italian speaking people can get an idea about the international part of ModCon, and then of course there is also <a href="http://sic.treemme.org/evento.php?id=108&#38;#38;action=show" rel="nofollow">http://sic.treemme.org/evento.php?id=108&#38;#38;action=show</a> (that you have suggested already). Both pages are updated on a day-by-day basis. I strongly suggest a visit to the pictures galleries: a pictures says more than a thousand words.   <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I hope to see several of you at ModCon (and at &#8220;A nice evening with the family&#8221;, or course)! Cheers!</p>
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		<title>Comment on It&#8217;s alive! by Frederik</title>
		<link>http://vuxenspel.dk/?p=24&#038;cpage=1#comment-108</link>
		<dc:creator>Frederik</dc:creator>
		<pubDate>Thu, 02 Aug 2007 15:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=24#comment-108</guid>
		<description>Oh, did I mention that Robin D. Laws is the guest of Honor this year. Last years Kenneth Hite was a hit!</description>
		<content:encoded><![CDATA[<p>Oh, did I mention that Robin D. Laws is the guest of Honor this year. Last years Kenneth Hite was a hit!</p>
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		<title>Comment on It&#8217;s alive! by Jonas H</title>
		<link>http://vuxenspel.dk/?p=24&#038;cpage=1#comment-107</link>
		<dc:creator>Jonas H</dc:creator>
		<pubDate>Thu, 02 Aug 2007 15:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=24#comment-107</guid>
		<description>I would like to go to a convention in Italy because it is in Italy. No geeky role playing, just eating and drinking.</description>
		<content:encoded><![CDATA[<p>I would like to go to a convention in Italy because it is in Italy. No geeky role playing, just eating and drinking.</p>
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		<title>Comment on It&#8217;s alive! by Kristo</title>
		<link>http://vuxenspel.dk/?p=24&#038;cpage=1#comment-106</link>
		<dc:creator>Kristo</dc:creator>
		<pubDate>Thu, 02 Aug 2007 08:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=24#comment-106</guid>
		<description>Looking forward to read &quot;the mothers&quot;.. I am considering it for a game night in the near future.

/Kristo</description>
		<content:encoded><![CDATA[<p>Looking forward to read &#8220;the mothers&#8221;.. I am considering it for a game night in the near future.</p>
<p>/Kristo</p>
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		<title>Comment on On nu-horror and The Mothers’ Group by Michael Erik Næsby</title>
		<link>http://vuxenspel.dk/?p=23&#038;cpage=1#comment-98</link>
		<dc:creator>Michael Erik Næsby</dc:creator>
		<pubDate>Sat, 24 Mar 2007 09:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=23#comment-98</guid>
		<description>Me too?
I&#039;m not going to go to Fastaval this year, so not only would I like to read &quot;Mødregruppen&quot; I suffer from a bad case of Fastaval withdrawal symptoms...
:o)</description>
		<content:encoded><![CDATA[<p>Me too?<br />
I&#8217;m not going to go to Fastaval this year, so not only would I like to read &#8220;Mødregruppen&#8221; I suffer from a bad case of Fastaval withdrawal symptoms&#8230; <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</p>
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	</item>
	<item>
		<title>Comment on On nu-horror and The Mothers’ Group by Matthijs</title>
		<link>http://vuxenspel.dk/?p=23&#038;cpage=1#comment-97</link>
		<dc:creator>Matthijs</dc:creator>
		<pubDate>Fri, 16 Mar 2007 17:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=23#comment-97</guid>
		<description>Any chance of a download...?

Everyone knows women have a different sort of evil from men. They have Breast Evil. We have Penis Evil.</description>
		<content:encoded><![CDATA[<p>Any chance of a download&#8230;?</p>
<p>Everyone knows women have a different sort of evil from men. They have Breast Evil. We have Penis Evil.</p>
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		<title>Comment on Lady &amp; Otto in the media by Lollo</title>
		<link>http://vuxenspel.dk/?p=21&#038;cpage=1#comment-92</link>
		<dc:creator>Lollo</dc:creator>
		<pubDate>Fri, 15 Dec 2006 08:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://vuxenspel.dk/telegram/?p=21#comment-92</guid>
		<description>Hi. I&#039;m the Italian reviewer. :-)
Last weekend we finally played &quot;Lady &#38; Otto&quot; (many thanks to Andrea Castellani, who&#039;s showning us a bunch of norse larps!).
After seeing the game in motion, I&#039;ve refined my review.
The game is indeed interesting. It&#039;s very different from everything I&#039;ve seen so far (certainly from the kind of larps we use to play down here).
Do you have anything else that we can download, translate and play here in Italya? :-)

Ciao
Lorenzo Trenti</description>
		<content:encoded><![CDATA[<p>Hi. I&#8217;m the Italian reviewer. <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Last weekend we finally played &#8220;Lady &#38;#38; Otto&#8221; (many thanks to Andrea Castellani, who&#8217;s showning us a bunch of norse larps!).<br />
After seeing the game in motion, I&#8217;ve refined my review.<br />
The game is indeed interesting. It&#8217;s very different from everything I&#8217;ve seen so far (certainly from the kind of larps we use to play down here).<br />
Do you have anything else that we can download, translate and play here in Italya? <img src='http://vuxenspel.dk/telegram/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Ciao<br />
Lorenzo Trenti</p>
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